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iOS or Android First for a Startup App?
I’ve got an MVP idea and I’m torn between launching on iOS or Android first. Some folks suggest starting with iOS for smoother performance, while others lean toward Android due to wider reach. I recently had a chat with a few , and many of them recommended going hybrid to test the waters faster. They also helped outline pros/cons based on my target market. Has anyone here taken the hybrid route early on? Curious to hear what worked best for your startup.
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Re: iOS or Android First for a Startup App?
Choosing between iOS or Android first for a startup app depends on your target audience, budget, and goals. If you aim for higher revenue per user and early adopters in regions like North America or Western Europe, iOS is often better due to its monetization potential and uniform device ecosystem. However, if your focus is broader global reach, especially in markets like Asia or Latin America, Android's larger user base and flexibility make it a strong choice. Start with the platform that best aligns with your initial user base and business strategy.
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Re: iOS or Android First for a Startup App?
A classic dilemma for startups! Choosing between iOS and Android first really depends on your target audience, budget, and development timeline. iOS can offer faster monetization and consistent user experience, while Android provides broader global reach. This discussion is a must for any startup planning their app launch strategy—solid points all around!
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Re: iOS or Android First for a Startup App?
Go Android-First: if your target market is primarily in emerging markets (e.g., India, Brazil, or parts of Africa), where Android has a dominant market share. It's also a good choice for apps like that aim for a huge user base. The Google Play Store also has a less stringent approval process compared to the Apple App Store, which can expedite your launch.
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Re: iOS or Android First for a Startup App?
I think the answer depends a lot on your first users. If they’re in places like the US or Europe, iOS can be a smart choice since people there spend more and the app experience is smoother. But if you’re targeting markets like India, Brazil, or Africa, Android usually wins because way more people use it.
For an MVP, hybrid can also be a good shortcut. You won’t get the same polish as a native app, but it’s faster and cheaper to test whether people even want what you’re building. I’ve noticed this even in streaming-related apps (like when people search for just to get quicker access) speed to market often matters more than platform choice.
In the end, it’s less about iOS vs Android and more about where your audience is and what you want to achieve first.
For an MVP, hybrid can also be a good shortcut. You won’t get the same polish as a native app, but it’s faster and cheaper to test whether people even want what you’re building. I’ve noticed this even in streaming-related apps (like when people search for just to get quicker access) speed to market often matters more than platform choice.
In the end, it’s less about iOS vs Android and more about where your audience is and what you want to achieve first.
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Re: iOS or Android First for a Startup App?
Honestly, those developers gave you solid advice. Unless your MVP needs super specific native hardware access (like heavy AR), going hybrid with something like Flutter or React Native is usually the smartest play. It saves you from maintaining two separate codebases while you're still just trying to validate the idea. I also started with the and now its everyone's favorite.
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Re: iOS or Android First for a Startup App?
That’s the million-dollar question for every founder! Going hybrid (using something like Flutter or React Native) is usually the smart play for an MVP because you get 90% of the way there on both platforms with one codebase.
Regards,
Regards,
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