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The Myth of “Game Balance” in Competitive Titles
Developers claim balance is data-driven, yet meta shifts are often dictated by pro players and patch whims. Games like Overwatch or League of Legends rotate “viable” characters yearly, rendering personal investment obsolete. True balance isn’t constant—it’s an illusion sold to keep you chasing relevance.
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Re: The Myth of “Game Balance” in Competitive Titles
You’re ignoring how community feedback shapes patches. Balance isn’t perfect, but without it, we’d still be stuck with 2016 Widowmaker. Iteration beats stagnation.
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