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The Illusion of Player Agency in “Choice-Driven” Games
Most narrative games funnel players toward the same ending regardless of decisions. The Witcher 3 and Mass Effect sell branching paths, but key outcomes are pre-scripted. Real agency means meaningful consequences—not just flavor text that resets by Act 3.
Posts: 19
Re: The Illusion of Player Agency in “Choice-Driven” Games
You’re underestimating emotional impact. Even if endings converge, the journey feels personal. That’s the magic of interactive storytelling—not spreadsheet logic.
Posts: 21
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