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Why “Minimalist UI” Often Hurts Accessibility
Clean interfaces look sleek but hide critical info—ammo counts, quest markers, health status. Games like Dead Space pull it off; others just remove clarity for aesthetics. Minimalism shouldn’t mean guesswork. Good design informs without overwhelming.
Posts: 19
Re: Why “Minimalist UI” Often Hurts Accessibility
Cluttered HUDs break immersion. If players can’t adapt to contextual cues, maybe they’re not the target audience. Not every game must cater to everyone.
Posts: 21
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