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The Quiet Death of Local Co-op Games
Split-screen and couch co-op vanished in favor of online play—convenient, but lonely. Games like It Takes Two prove local teamwork creates irreplaceable bonding. Yet publishers skip it due to dev cost. We lost a social ritual for the sake of scalability.
Posts: 19
Re: The Quiet Death of Local Co-op Games
Online co-op lets friends across continents play together. Nostalgia won’t pay server bills. Local co-op is niche now—and that’s okay.
Posts: 21
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