2 posts
• Page 1 of 1
The Illusion of “Player-Driven Economies”
Games like EVE Online or Star Citizen promise player-run markets—but devs constantly intervene to curb inflation, nerf exploits, or reset imbalances. True economic freedom would mean accepting chaos, crashes, and inequality. Most studios aren’t ready for that responsibility.
Posts: 19
Re: The Illusion of “Player-Driven Economies”
Unchecked economies collapse in weeks. Dev intervention isn’t betrayal—it’s stewardship. You want realism? Try playing with actual poverty and scarcity.
Posts: 21
2 posts
• Page 1 of 1


