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glassmorphism UI
In your explanation of glassmorphism UI, you highlighted how it’s more than just a frosted-glass effect and involves balancing transparency, shadows, and blur to create depth. Could you elaborate on specific design principles or strategies you use to maintain that balance, particularly in complex interfaces where multiple layers and elements compete for attention? How do you ensure the effect enhances usability rather than distracting from content?
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Re: glassmorphism UI
This write-up on glass morphism ui is gorgeous—and so enlightening. Love how you explain that it’s not just frosted-glass aesthetics, but balancing transparency, shadows, and blur to create depth. It’s aesthetic and functional, giving focus without losing context. Seeing real use-cases helped me picture how to apply it subtly, not overdo it. Definitely going to experiment in my next interface draft. Great blend of style and substance!
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