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u4gm Path of Exile 2 0.4.0 Update Launches This December

by iiak32484 » Mon Nov 17, 2025 5:47 am

The ARPG crowd has been buzzing ever since Grinding Gear Games dropped the latest Path of Exile 2 update at ExileCon. And honestly, it is not hard to see why. The 0.4.0 reveal felt less like a patch and more like a full-on statement of intent. Early December is shaping up to be huge, and if you thought you knew what PoE2 was going to be, you might want to think again. The scale of changes is wild, and for anyone keeping an eye on PoE 2 Currency and gearing strategies, the way this game is evolving could change everything. It is not just a sequel anymore – it is a whole new beast.



One of the biggest “hold on a second” moments was the Mercenary reveal. This is not just a bow character with a different skin. The Mercenary uses a crossbow, but the real magic is in how you load it. Different ammo types can be swapped mid-fight – rapid bolts for pressure, heavy shots for single targets, explosive rounds for area control. You are not just spamming attacks; you are reading the fight, picking the right tool for the job. Watching the gameplay, you could almost feel the shift away from the old “clear the screen in two seconds” style. It looks slower in a good way – more deliberate, more tactical. And for players who enjoy thinking on their feet, that is a big win.



Then there is the overhaul to the core systems. The new skill gem setup is a total rethink. Instead of endlessly farming for that perfect 6-link armour, you now socket directly into the gem itself. That means your progression is tied to the skills you love, not the random gear you find. It is cleaner, it is less frustrating, and it still leaves room for deep build crafting. On top of that, every class gets a dodge roll from the start. It sounds small, but it changes the whole feel of combat. You are not just tanking hits – you are weaving in and out, making fights feel more like a dance than a numbers game. The animations are sharper, the hits land heavier, and you can tell the devs want you to really engage with each enemy.



The other big shocker? PoE2 will now be its own game, completely separate from the original. That shared endgame idea? Gone. And honestly, it makes sense. The way PoE2 plays is so different that trying to cram it into the old client would have been a mess. The best part is that all your past microtransactions will carry over to both games, so nothing is lost. It is a bold move, but it gives PoE2 the freedom to be exactly what it wants to be. The community is already counting down the days, and if you are looking to get ahead of the curve, now might be the perfect time to buy PoE 2 Currency.
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